So I am doing this final with Eliot Rosenberg, and here is our proposal for the final. We are proposing to build a evolutionary creature system with mass and springs. Ideally the system will be start as random number of springs and mass generated creatures and over time will evolve into a ‘better’ one by certain targets we set. It could be either displacement over time for each creatures as the scenario suggests, fittest ones are ones that can move better over the screen. We can bring different things into equations. The first part of the project is building this creatures.